MATRIX SYSTEMS

REGULAR MATRIX (RM and QM)

SYSTEMENCODINGDECODING 
Stylus VecSphereStylus VecSphereRoom Size 
QS (Sansui matrix) QS encode QS encode QS decode QS decode QS decode  
RM (Generic RM) RM encode RM encode RM decode RM decode RM decode  
Dynaco Diamond DD encode DD encode DD decode DD decode DD decode  
Dolby Surround DS encode DS encode DS decode DS decode DS decode  
E-V Stereo-4 EV encode EV encode EV decode EV decode EV decode  
Dynaquad DQ encode DQ encode DQ decode DQ decode DQ decode  
Spheround SR encode SR encode SR decode SR decode SR decode SR decode  

The z and n items for vertical play are shown even if they are not used.

 

MATRIX SYSTEMS

PHASE MATRIX (PM and SQ)

SYSTEMENCODINGDECODING 
Stylus VecSphereStylus VecSphereRoom Size 
Columbia CBS SQ SQ encode SQ encode SQ decode SQ decode SQ decode  
CBS SQ 4-Corners SQ 4 corners SQ 4 cornersencode SQ decode SQ decode SQ decode  
CBS SQ 10-40 Blend SQ encode SQ encode SQ blend SQ blend SQ blend  
UniQuad Equal Sep UQ encode UQ encode UQ decode UQ decode UQ decode  
E-V Universal Wide EVU encode EVU encode EVU decode EVU decode ECU wide  
E-V Universal Blend EVU encode EVU encode EVU decode EVU decode EVU narrow  
SQueround SR encode SR encode SR decode SR decode SR decode SR decode  

 

MATRIX SYSTEMS

UNIFORM MATRIX (UX)

SYSTEMENCODINGDECODING 
Stylus VecSphereStylus VecSphereRoom Size 
Denon Uniform BMX BMX encode BMX encode BMX decode BMX decode BMX decode  
Denon Uniform UD4 BMX encode BMX encode BMX decode BMX decode BMX decode  
Matrix H (BBC) H encode H encode H decode H decode H decode  
UHJ Ambisonic UHJ encode UHJ encode UHJ decode UHJ decode UHJ decode  

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MATRIX COMPARE

QS (Sansui) & RM QS encode Dolby Surround & Dynaco Diamond DD encode  
E-V Stereo-4 EV decode Spheround SR encode  
Columbia CBS SQ SQ encode UniQuad Equal Sep UQ encode  
Denon Uniform BMX & UD-4 BMX encode Matrix H (BBC) H encode